faq - contact - sitemap -
debug [ids|dimilarwind|story/magic]
mahou_page_length: [15]
mahou_this_page: [3]
mahou_first_page: [1]
mahou_prev_page: [2]
mahou_next_page: [4]
mahou_last_page: [9]

Magic (page 3)

Dark Mist
黒霧炎(ダーク・ミスト)
Spell which fills the area with a dense black fog. In the black fog, even magically created light is completely absorbed. Once created, the fog remains even after the spellcaster stops concentrating.
Defense
防御の呪文(ぼうぎょのじゅもん)
A white magic spell which creates a defensive shield. This spell's defensive capabilities are far greater than those of the spirit-shamanist spell, Windy Shield, but use a lot of magic power at once. As a result, this spell can only be cast a few times each day.
Demona Crystal
霊氷陣(デモナ・クリスタル)
Highly effective spell which makes icy fog appear out of the ground, which then suddenly freezes anything within. Since the fog appears out from the ground, only battle-scarred veteran adventurers can dodge this spell.
Dicleary
ディクリアリィ
This spell removes poisons from the body of the target. When there are two or more poisons present, all are removed. A spell which is nearly as popular as Recovery among clerics.
Diem Claw
魔風斬(ディム・クロウ)
Rearranging Diem Wind to blow wind vertically, with the caster in the center, as opposed to horizontally. No use except for when you want to put on a show, in which case cloaks become particularly dramatic.
Diem Wind
魔風(ディム・ウィン)
Spell which compresses air, creating temporary strong winds in front of the caster. If the target is a creature, all the spell does is prevent the target from moving forwards for a short while. But, as a defensive spell against things like missile weapons, the casting time is short, making this a very useful spell. Also, this spell can be used while fleeing from targets who it is important not to injure.
Digu Volt
雷撃破(ディグ・ヴォルト)
A lethal spell which shoots out a blast of lightning from the palm of the extended arm. This spell is a stronger version of Mono Volt, and a direct hit by this spell most likely means death. There is also a small chance that targets struck with this spell will catch on fire.
Dill Brand
炸裂陣(ディル・ブランド)
With the caster at the center, this spell can blast anything upwards within a circular range of the ground, including dirt, rocks, or anyone inside. Since this spell's effects aren't lethal (though the resultant fall might be), it can be used to knock targets unconscious and capture them. In addition, the pillars of displaced dirt and rocks can be used to hide from or blind the target. There is a chance that nearby party members or hired help will also be blasted, but there's little chance they'll perish, so, in a way, there's no need to worry when casting this spell. Of course, there's no harm in exercising caution, either.
Dimilar Wind
風波礫圧破(ディミルアーウィン)
Spell which creates a powerful wind by shooting a high-pressure ball of air. Wind strong enough to burrow into the ground delivers damage to the target. However, anyone who is within the area of effect of this spell will be blasted away, so caution is necessary.
Disenchant
解呪(かいじゅ)
Spell which negates the effect of curses and spells with durations (sleep, control, etc). Can only be used by high-level priests. Since the spell takes too long to cast, this spell is not used during combat.
Disfang
餓竜咬(ディスファング)
A spell which summons a dragon in the caster's shadow. When the dragon inside the caster's shadow bites part of the target's shadow, the physical counterpart of the target's shadow is damaged. When an opponent casts this spell, it is possible to negate the effects of this spell by making your own shadow disappear through the use of Lighting or a similar spell.
Divine / Search
探索(たんさく)
Spell used to divine the location of an object. However, in order to do this, it is necessary to know the pattern of magic which the object possesses. In other words, this spell can only be used to search for magical items which the caster owned, or items which the caster marked. It isn't a perfect spell, but it prevents important items from getting misplaced or lost.
Dolph Strash
海王槍波撃(ダルフ・ストラッシュ)
Like Dolph Zork, this spell calls on the power of Deep-Sea Dolphin. A spear-like shockwave moves at super sonic speed, destroying the target. Unlike Dolph Zork, this spell can even be used where there is no water.
Dolph Zork
海王滅殺斬(ダルフ・ゾーク)
Spell which calls on the power of Deep Sea Dolphin, one of Ruby-Eye Shabranigdu's five lords. The spell turns water into a single sharp blade which cuts through practically anything. However, this spell can only be cast where there is a lot of water.

Dragu Slave
竜破斬(ドラグ・スレイブ)
Spell which calls on the power of Ruby-Eye Shabranigdu, leader of the dark forces in the Slayers world. This is the strongest spell that humans can cast without a talisman of some kind; its effect is broad and destructive enough to level a city. The name was originally "Dragon Slayer" but as the legend was passed through the years, it became garbled into its current form, "Dragu-Slave."

Previous page
Next page
encyclopedia (1 2 [3] 4 5 last» ... )