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Resurrection
復括(リザレクション)
This spell heals the wound of a target by using the energy drawn from nearby life forms. There is a chance that a seriously wounded target might die if Recovery were cast, but this spell doesn't have that drawback. However, the casting time is longer, as compared to Recovery. A target who needs this spell will have to be healed with all possible speed.
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Ruby-Eye Blade
魔王剣(ルビー・アイ・ブレード)
A spell which calls on the power of Ruby-Eye Shabranigdu. The spell forms a crimson blade from the powerful magical energy released by the demon king. The blade is even more powerful than the legendary Sword of Light and can cut through anything in the world.
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Rune Breaker
破邪封呪(ルーン・ブレイカー)
By creating a ward in the shape of a pentagram, all magic within the pentagram is weakened. This spell does not depend on the skill of the caster, but instead depends on the size of the pentagram. The larger the ward, the weaker offensive spells and unnatural enchantments become.
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Rune Flare
炎霊滅(ルーン・フレア)
Creates a flaming spear by drawing power directly from the fire spirit. This spell is slightly weaker than Burst Flare, but it is the strongest fire spirit magic which can only effect a single target. Since the spell is pure energy, rather than flame, there is no need to worry about objects catching on fire.
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Scatter-Bleed
散光弾(スカッター・ブリッド)
This spell calls forth several dozen spheres of energy which swarm towards the opponent in annoying waves. The energy is electrical in nature, though damage is negligible.
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Sea Blast
水竜破(シーブラスト)
Spell which causes a large wave to appear on the surface of water, which could easily capsize a mid-sized ship. The problem is, in order for this spell to work, the caster must have his/her hand placed on the surface of water. In addition, this spell only affects things on the surface and will have no effect against anything underneath the water.
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Shadow Snap
影縛り(シャドウ・スナップ)
Spell which holds a target by manipulating the Astral Plane through the knife pierced in the target's shadow. A target affected by this spell can do nothing except cast spells. However, in a place where there are no shadows or when for some reason the target's shadow temporarily disappears, the effects of the spell ends. So, by using spells such as Lighting and Fireball to temporarily erase your shadow, the effects of the spell can be negated.
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Shadow Web
妖影縛(シャドウウェブ、シャドウウェッブ)
The caster's shadow stretches out like tentacles, which, by piercing the shadow of the target, brings about the same effect as Shadow Snap. It is possible to hold multiple targets by creating several tentacles at once. Can be negated the same way as Shadow Snap.
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Sleeping
眠り(スリーピング)
Makes creatures withing a certain area fall asleep. Those affected by this spell will stay asleep for about half a day, even if a dragon roars or a banshee screams. This spell is not taught at the Guilds because it can be used for criminal activities; it must be constructed by the would be caster.
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Swightflange
スアイトフラング
Fog spreads out from the spellcaster, resulting in reduced visibility for both friends and foes. Mainly used when escaping from battle. Against enemies who use attacks that that aren't visible, such as wind attacks, the fog makes it possible to see the path of the attack.
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Telepathy
思念波(テレパシー)
Spell which allows communication with people without the use of spoken words. This technically isn't a spell, but is more like something a person has to be born with. Since words are unnecessary, at first glance this spell seems useful, but there are problems such as the fact that the other person knows what you're thinking.
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Unlock
封除(アンロック)
Opens things like locked windows and doors. Even a door closed by Lock can be opened using this spell. Since this spell can be cast simply by memorizing the words, this spell is not taught at the Mage Guild.
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Val-Flare
爆炎矢(ヴァ・ル・フレア)
At first glance it looks like an enlarged Flare Arrow, but upon contact it causes a tremendous explosion and deals a tremendous amount of damage. It can be used against living beings, and also to open holes in ceilings. Care is needed when casting this spell in a wooden building because the building could catch on fire.
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Valmaceid
四霊封陣(ヴァルマシード)
A spell which has high defensive properties against the elements of earth, water, fire, and wind. It is possible to enchant armor with this spell. However, the components required for the casting of the spell are expensive.
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Van Rehl
氷(結)窟蔦(ヴァン・レイル)
Strings of ice spread out from the spellcaster's hand placed against a wall, along the ceiling, floor, and walls. The target(s) who are touched by these strings soon turn into statues of ice. This is one of the few large-area spells that can be used in passages.
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